# vue3-reactivity响应式简析
vue3解析基于 vue3@3.0.9
版本
# ref
ref
常用于基本类型,基本数据类型无法追踪,因此需要将js的基本类型包装为响应式数据。
# createRef
如果传入的值是引用类型,ref
内部会调用reactive
/**
* createRef 创建ref数据
* @param rawValue 待处理数据
* @param shallow 是否对引用类型做递归劫持
* @returns
*/
function createRef(rawValue: unknown, shallow = false) {
if (isRef(rawValue)) {
return rawValue
}
return new RefImpl(rawValue, shallow) // RefImpl 包装数据
}
// 创建基础数据的包装对象
class RefImpl<T> {
private _value: T
public readonly __v_isRef = true // ref数据标识
constructor(private _rawValue: T, public readonly _shallow = false) {
// convert会判断数据类型,对引用类型进行reactive处理
this._value = _shallow ? _rawValue : convert(_rawValue)
}
get value() {
track(toRaw(this), TrackOpTypes.GET, 'value') // 收集依赖
return this._value
}
set value(newVal) {
if (hasChanged(toRaw(newVal), this._rawValue)) { // 判断数据是否变更
this._rawValue = newVal
this._value = this._shallow ? newVal : convert(newVal) // 源数据重新赋值
trigger(toRaw(this), TriggerOpTypes.SET, 'value', newVal) // 数据更新触发副作用
}
}
}
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# utils函数
convert
判断数据类型;hasChanged
判断数据变更
// 判断是否是引用类型
const convert = <T extends unknown>(val: T): T =>
isObject(val) ? reactive(val) : val
// 获取源数据
export function toRaw<T>(observed: T): T {
return (
(observed && toRaw((observed as Target)[ReactiveFlags.RAW])) || observed
)
}
// `reactivity/baseHandlers.ts` 文件
function createGetter(isReadonly = false, shallow = false) {
return function get(target: Target, key: string | symbol, receiver: object) {
if (key === ReactiveFlags.IS_REACTIVE) {
return !isReadonly
} else if (key === ReactiveFlags.IS_READONLY) {
return isReadonly
} else if (key === ReactiveFlags.RAW) {
return target // ReactiveFlags.RAW 获取 源数据 target
}
// ...
}
}
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tips: createGetter详见
# toRef
toRef
可以将 引用类型(含reactive
对象)的键值数据转化成 ref
对象
export function toRef<T extends object, K extends keyof T>(
object: T,
key: K
): ToRef<T[K]> {
// object[key] 非ref类型,调用 ObjectRefImpl 方法
return isRef(object[key])
? object[key]
: (new ObjectRefImpl(object, key) as any)
}
// 判断是否响应式
export function isRef(r: any): r is Ref {
return Boolean(r && r.__v_isRef === true)
}
// 创建Ref类型数据
class ObjectRefImpl<T extends object, K extends keyof T> {
public readonly __v_isRef = true // ref标识
constructor(private readonly _object: T, private readonly _key: K) {}
get value() {
return this._object[this._key]
}
set value(newVal) {
this._object[this._key] = newVal
}
}
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# toRefs
toRefs
可以将reactive
对象转化成refs
对象
export function toRefs<T extends object>(object: T): ToRefs<T> {
// 元数据非响应式类型数据 触发告警
if (__DEV__ && !isProxy(object)) {
console.warn(`toRefs() expects a reactive object but received a plain one.`)
}
const ret: any = isArray(object) ? new Array(object.length) : {}
for (const key in object) {
ret[key] = toRef(object, key)
}
return ret
}
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# 其他
- unref
unref
获取源数据,ref
类型获取其value
属性值
export function unref<T>(ref: T): T extends Ref<infer V> ? V : T {
return isRef(ref) ? (ref.value as any) : ref
}
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# reactive
# 简介
对比vue2的优势:
- 使用了js原生Proxy语法,不用递归的定义Object.defineProperty,初始化数据更快速,子数据调用时才会进行Proxy劫持
- 支持动态的添加object新属性
- Proxy支持array、map数组原生方法,仅有部分涉及
length更改
、map遍历
的需要特殊处理
WeakMap创建 键名弱引用对象,用于缓存响应式处理结果
export const reactiveMap = new WeakMap<Target, any>() // 存储源数据和proxy
export const shallowReactiveMap = new WeakMap<Target, any>()
export const readonlyMap = new WeakMap<Target, any>()
export const shallowReadonlyMap = new WeakMap<Target, any>()
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# createReactiveObject
export function reactive(target: object) {
// if trying to observe a readonly proxy, return the readonly version.
if (target && (target as Target)[ReactiveFlags.IS_READONLY]) {
return target // 只读数据返回源数据
}
return createReactiveObject(
target,
false,
mutableHandlers,
mutableCollectionHandlers,
reactiveMap
)
}
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createReactiveObject
使用Proxy包装数据
function createReactiveObject(
target: Target,
isReadonly: boolean,
baseHandlers: ProxyHandler<any>,
collectionHandlers: ProxyHandler<any>,
proxyMap: WeakMap<Target, any>
) {
if (!isObject(target)) { // 处理不合法数据
return target
}
// Proxy数据执行返回 => 除了以下情况:从reactive对象中获取 只读对象
if (
target[ReactiveFlags.RAW] &&
!(isReadonly && target[ReactiveFlags.IS_REACTIVE])
) {
return target
}
// 读取proxyMap已经缓存数据
const existingProxy = proxyMap.get(target)
if (existingProxy) {
return existingProxy
}
// only a whitelist of value types can be observed.
const targetType = getTargetType(target)
if (targetType === TargetType.INVALID) {
return target // 不支持的数据类型 返回源数据
}
// 核心代码 collectionHandlers/baseHandlers ==> mutableCollectionHandlers/mutableHandlers
const proxy = new Proxy(
target,
targetType === TargetType.COLLECTION ? collectionHandlers : baseHandlers
)
proxyMap.set(target, proxy) // proxyMap添加target缓存
return proxy
}
// 是否对象判断
export const isObject = (val: unknown): val is Record<any, any> =>
val !== null && typeof val === 'object'
// 获取target类型
function getTargetType(value: Target) {
return value[ReactiveFlags.SKIP] || !Object.isExtensible(value) // ReactiveFlags.SKIP 或者不可扩展
? TargetType.INVALID
: targetTypeMap(toRawType(value)) // TargetType.COMMON => Object/Array;TargetType.COLLECTION => Map/Set/WeakMap/WeakSet
}
// 获取数据类型
export const toRawType = (value: unknown): string => {
// extract "RawType" from strings like "[object RawType]"
return Object.prototype.toString.call(value).slice(8, -1)
}
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# Proxy处理器对象
packages\reactivity\src\baseHandlers.ts:
mutableCollectionHandlers
/ mutableHandlers
,其中mutableHandlers
用于处理 Array和Object数据
mutableHandlers
是Proxy是处理器对象
export const mutableHandlers: ProxyHandler<object> = {
get,
set,
deleteProperty,
has,
ownKeys
}
const set = /*#__PURE__*/ createSetter()
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# createSetter
触发依赖(触发trigger
方法)时区分是首次赋值,还是修改数据,
function createSetter(shallow = false) {
return function set(
target: object, // 源数据
key: string | symbol,
value: unknown,
receiver: object // Proxy<源数据>
): boolean {
const oldValue = (target as any)[key] // 获取旧数据
if (!shallow) {
value = toRaw(value)
// target非数组 => 旧数据是ref类型 且新数据不是ref类型 ==> 直接赋值 ????
if (!isArray(target) && isRef(oldValue) && !isRef(value)) {
oldValue.value = value
return true
}
} else {
// in shallow mode, objects are set as-is regardless of reactive or not
}
// 判断是否有该key 用于设置trigger是否有原值
const hadKey =
isArray(target) && isIntegerKey(key)
? Number(key) < target.length
: hasOwn(target, key)
// 赋值
const result = Reflect.set(target, key, value, receiver)
// don't trigger if target is something up in the prototype chain of original
if (target === toRaw(receiver)) { // targer 与receiver 源数据相同
if (!hadKey) {
trigger(target, TriggerOpTypes.ADD, key, value)
} else if (hasChanged(value, oldValue)) {
trigger(target, TriggerOpTypes.SET, key, value, oldValue)
}
}
return result
}
}
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# createGetter
获取键值时,会触发track
方法收集依赖
- 部分数组的方法会进行特殊处理
- 子数据首次获取值时,才会进行响应式处理,提升性能
- 部分属性名特殊处理
ReactiveFlags
function createGetter(isReadonly = false, shallow = false) {
return function get(target: Target, key: string | symbol, receiver: object) {
// ...
const targetIsArray = isArray(target)
// 数组部分方法处理
if (!isReadonly && targetIsArray && hasOwn(arrayInstrumentations, key)) {
return Reflect.get(arrayInstrumentations, key, receiver)
}
// 获取数据
const res = Reflect.get(target, key, receiver)
if (
isSymbol(key)
? builtInSymbols.has(key as symbol)
: isNonTrackableKeys(key)
) {
return res
}
// 依赖收集
if (!isReadonly) {
track(target, TrackOpTypes.GET, key)
}
if (shallow) {
return res
}
if (isRef(res)) {
// ref unwrapping - 非数组 或者 非int键名 ????非int键名 {1:2}
const shouldUnwrap = !targetIsArray || !isIntegerKey(key)
return shouldUnwrap ? res.value : res
}
// 引用类型 获取数时才会对子数据进行劫持 ==> vue3的优化🔶
if (isObject(res)) {
return isReadonly ? readonly(res) : reactive(res)
}
return res
}
}
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# 数组的特殊处理
arrayInstrumentations
重写部分数组方法
- 调用
'includes', 'indexOf', 'lastIndexOf'
添加对所有值的依赖收集 'push', 'pop', 'shift', 'unshift', 'splice'
需要避免对length的依赖收集
const arrayInstrumentations: Record<string, Function> = {}
;(['includes', 'indexOf', 'lastIndexOf'] as const).forEach(key => {
const method = Array.prototype[key] as any
arrayInstrumentations[key] = function(this: unknown[], ...args: unknown[]) {
const arr = toRaw(this)
for (let i = 0, l = this.length; i < l; i++) {
track(arr, TrackOpTypes.GET, i + '')
}
// we run the method using the original args first (which may be reactive)
const res = method.apply(arr, args)
if (res === -1 || res === false) {
// if that didn't work, run it again using raw values.
return method.apply(arr, args.map(toRaw))
} else {
return res
}
}
})
// instrument length-altering mutation methods to avoid length being tracked
// which leads to infinite loops in some cases (#2137)
;(['push', 'pop', 'shift', 'unshift', 'splice'] as const).forEach(key => {
const method = Array.prototype[key] as any
arrayInstrumentations[key] = function(this: unknown[], ...args: unknown[]) {
pauseTracking()
const res = method.apply(this, args)
resetTracking()
return res
}
})
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# 依赖处理
# track
track
函数会搜集当前的依赖,targetMap
存储依赖,activeEffect
是当前的触发effct
const targetMap = new WeakMap<any, KeyToDepMap>()
export function track(target: object, type: TrackOpTypes, key: unknown) {
// createReactiveEffect内部为 activeEffect 赋值
if (!shouldTrack || activeEffect === undefined) {
return
}
// 获取target的deps Map集合
let depsMap = targetMap.get(target) // Map
if (!depsMap) {
targetMap.set(target, (depsMap = new Map()))
}
// 获取target=>key对应的effect set集合
let dep = depsMap.get(key) // set
if (!dep) {
depsMap.set(key, (dep = new Set()))
}
// 避免重复添加
if (!dep.has(activeEffect)) {
dep.add(activeEffect) // object => key => dep添加effect
activeEffect.deps.push(dep) // effect => deps添加dep
}
}
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# trigger
- 根据
type:TriggerOpTypes
统计需要触发的effct
- 遍历
effects
,使用run
函数,逐一执行effect
函数
export function trigger(
target: object,
type: TriggerOpTypes,
key?: unknown,
newValue?: unknown,
oldValue?: unknown,
oldTarget?: Map<unknown, unknown> | Set<unknown>
) {
const depsMap = targetMap.get(target)
if (!depsMap) {
// never been tracked
return
}
const effects = new Set<ReactiveEffect>() // 存储effect
// effects.add(effect)
const add = (effectsToAdd: Set<ReactiveEffect> | undefined) => {
if (effectsToAdd) {
effectsToAdd.forEach(effect => {
if (effect !== activeEffect || effect.allowRecurse) {
effects.add(effect)
}
})
}
}
if (type === TriggerOpTypes.CLEAR) {
// collection being cleared => Map Set集合类型处理
depsMap.forEach(add) // 遍历清除target的所有键名的的dep
} else if (key === 'length' && isArray(target)) { // Array length
depsMap.forEach((dep, key) => { // length 或者 将被删除的值
if (key === 'length' || key >= (newValue as number)) {
add(dep)
}
})
} else {
// schedule runs for SET | ADD | DELETE
if (key !== void 0) {
add(depsMap.get(key))
}
// ADD | DELETE | Map.SET 需要触发遍历器相关方法 的依赖
// ['keys', 'values', 'entries', Symbol.iterator] 集合遍历的依赖
// Array => length
switch (type) {
case TriggerOpTypes.ADD:
if (!isArray(target)) {
add(depsMap.get(ITERATE_KEY))
if (isMap(target)) {
add(depsMap.get(MAP_KEY_ITERATE_KEY))
}
} else if (isIntegerKey(key)) {
// 数组新增值,长度增加
add(depsMap.get('length'))
}
break
// TriggerOpTypes.DELETE 不会导致数组长度变化
// const a = [1, 2]; delete a[1]; => [1, empty]
case TriggerOpTypes.DELETE:
if (!isArray(target)) {
add(depsMap.get(ITERATE_KEY))
if (isMap(target)) {
add(depsMap.get(MAP_KEY_ITERATE_KEY))
}
}
break
case TriggerOpTypes.SET:
if (isMap(target)) {
add(depsMap.get(ITERATE_KEY))
}
break
}
}
const run = (effect: ReactiveEffect) => {
if (effect.options.scheduler) { // 执行effect.options的scheduler收集依赖
effect.options.scheduler(effect) // apiWatch => doWatch
} else {
effect() // 执行副作用方法
}
}
effects.forEach(run)
}
export const ITERATE_KEY = Symbol(__DEV__ ? 'iterate' : '')
export const MAP_KEY_ITERATE_KEY = Symbol(__DEV__ ? 'Map key iterate' : '') // 仅获取key值
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# effect
执行computed
,watch
,tempale模板渲染
等的过程中,生成effect
export function effect<T = any>(
fn: () => T,
options: ReactiveEffectOptions = EMPTY_OBJ
): ReactiveEffect<T> {
// effect函数 获取原值
if (isEffect(fn)) {
fn = fn.raw
}
// 创建副作用函数
const effect = createReactiveEffect(fn, options)
if (!options.lazy) { // 立即执行
effect()
}
return effect
}
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# createReactiveEffect
effectStack
是存储effect
的栈,effct
执行时,会将当前的effect
推到栈的顶部,执行完回调函数fn
后,再进行出栈
const effectStack: ReactiveEffect[] = [] // 存储effct的栈
let activeEffect: ReactiveEffect | undefined
let uid = 0 // effect 唯一id
function createReactiveEffect<T = any>(
fn: () => T,
options: ReactiveEffectOptions
): ReactiveEffect<T> {
const effect = function reactiveEffect(): unknown {
if (!effect.active) {
return options.scheduler ? undefined : fn()
}
// effectStack避免重复执行effct fn()
if (!effectStack.includes(effect)) {
cleanup(effect)
try {
enableTracking()
effectStack.push(effect) // 入栈
activeEffect = effect
return fn() // => 执行时activeEffect对于当前effct
} finally {
// 执行完成后,stack清除当前effect,activeEffect指向前一个effct
effectStack.pop() // 出栈
resetTracking()
activeEffect = effectStack[effectStack.length - 1]
}
}
} as ReactiveEffect
effect.id = uid++
effect.allowRecurse = !!options.allowRecurse
effect._isEffect = true
effect.active = true
effect.raw = fn
effect.deps = []
effect.options = options
return effect
}
// 清除effect.deps中 每个dep绑定的当前effct
// 删除后,无依赖,deps置空
function cleanup(effect: ReactiveEffect) {
const { deps } = effect
if (deps.length) {
for (let i = 0; i < deps.length; i++) {
deps[i].delete(effect)
}
deps.length = 0
}
}
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